Description

A simple and system neutral point crawl dungeon generator for pen and paper rpgs. 
Behind the Scenes on how it works

Legend

POIs

Main Start - M

Primary and most obvious entrance to the dungeon/adventure site

Start - St

Secondary entrance to the dungeon/adventure site. Potentially hidden/sealed from the outside  

Treasure - $

Something of value is located here (loot, magic item(s), etc)

(Fixed) Encounter - ?

You will always encounter someone/something here. Determine if friendly via your system's reaction roll/charisma save

Key - K

An object/specific interaction needed to unlock a (Hard) Locked path.

Goal - G

The presumed reason why you entered the dungeon/adventure site. 

Examples include a McGuffin, the Big Bad, a massive pile of loot, or access to deeper inside the dungeon/adventure site.

Path Effects

(Soft) Locks

Any situation that hinders progress or tests a character's skill (A literal locked door, large chasm, guardian, etc.)

(Hard) Locks

Any situation where a MacGuffin or a specific interaction is needed to progress (Lever, Bespoke/Special Key, 1st Grade Puzzle, etc.)

Hazards

Hazards: Your standard traps, alarms, environmental hazards, etc. Should be at least partially foreshadowed to the player(s).

Published 1 day ago
StatusReleased
CategoryTool
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMrHitchhikerDave
Made withGodot
TagsGenerator, OSR, system-agnostic, system-neutral, Tabletop role-playing game

Comments

Log in with itch.io to leave a comment.

(+1)

Thank you for the wonderful blog post you wrote on this. It’s a real gem!

Thank you for the kind words!