Dungen
Description
A simple and system neutral point crawl dungeon generator for pen and paper rpgs.
Behind the Scenes on how it works
Legend
POIs
Main Start - M
Primary and most obvious entrance to the dungeon/adventure site
Start - St
Secondary entrance to the dungeon/adventure site. Potentially hidden/sealed from the outside
Treasure - $
Something of value is located here (loot, magic item(s), etc)
(Fixed) Encounter - ?
You will always encounter someone/something here. Determine if friendly via your system's reaction roll/charisma save
Key - K
An object/specific interaction needed to unlock a (Hard) Locked path.
Goal - G
The presumed reason why you entered the dungeon/adventure site.
Examples include a McGuffin, the Big Bad, a massive pile of loot, or access to deeper inside the dungeon/adventure site.
Path Effects
(Soft) Locks
Any situation that hinders progress or tests a character's skill (A literal locked door, large chasm, guardian, etc.)
(Hard) Locks
Any situation where a MacGuffin or a specific interaction is needed to progress (Lever, Bespoke/Special Key, 1st Grade Puzzle, etc.)
Hazards
Hazards: Your standard traps, alarms, environmental hazards, etc. Should be at least partially foreshadowed to the player(s).
Published | 1 day ago |
Status | Released |
Category | Tool |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | MrHitchhikerDave |
Made with | Godot |
Tags | Generator, OSR, system-agnostic, system-neutral, Tabletop role-playing game |
Comments
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Thank you for the wonderful blog post you wrote on this. It’s a real gem!
Thank you for the kind words!