A downloadable magic system

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Runecrafting

Are you tired of using the same spells and magical objects over and over? Do you want to feel like you an actual mystic using their arcane knowledge to bend the fabric of reality. Do you have an idea for a really stupid magic item to annoy that one guard for the rest of their life?

With Intro to Runecrafting, you can use this system neutral magic system to inscribe objects with almost any effect you can think of, without any of the crunch.

Credits

Intro to Runecrafting © 2023 by MrHitchhikerDave is licensed under CC BY 4.0. You may use and remix this system for any project as long as you credit me.

Additionally, this system was inspired by Mindstorm's blog "Spell Friend and Enter." If you want to see ideas for how to use this mechanic with Intro to Runecrafting, see the following section:

Spring Board

Spell Friend and Enter:

  • Instead of using materials to inscribe a rune's sigil, letter tiles must be used as a sacrifice. If the sigil is destroyed so are the letters.
  • Runes work as in Spell Friend and Enter, but the tiles must be bound to the object via a material related to the effect.
  • Both systems apply, but Intro to Runecrafting is a lost text about how the ancient civilizations made magical objects, and Spell Friend and Enter's method is how people use the runes now.

Potions

  • Potions trade longevity for flexibility; any material may be used to brew a potion as long as each addition matches the individual effect.
  • Potions last for 1 minute per closed shape in each effect's sigil.
  • The longer you brew a potion, the more powerful the effect is.

Spells

  • Spells trade longevity for power; a spell is usually much more powerful then the equivalent rune effects, but only lasts "one turn" per closed shape.
  • Spells must consume a material related to the overall effect to work.
  • Backlashes from poorly designed spells permanently alter the object ("Big Man" gives a person disproportionate limbs, "Mend Life" gives the target rapidly growing tumors, etc.)
StatusReleased
CategoryPhysical game
Release date Jan 07, 2024
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorMrHitchhikerDave
GenrePuzzle
Tagsdiceless, Magic, Minimalist, One-page, OSR, Print & Play, rules-lite, rune, Tabletop role-playing game
Asset licenseCreative Commons Attribution v4.0 International

Download

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Click download now to get access to the following files:

intro_to_rune_crafting_zine_v.1.0.0.pdf 149 kB
intro_to_rune_crafting_standard_format.pdf 291 kB
intro_to_rune_crafting_spellbook_zine_format.pdf 39 kB
intro_to_rune_crafting_spellbook_standard_format.pdf 34 kB

Development log

Comments

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Oh my gosh this looks so cool! I'm gonna give it a read now

Ok, I love it! Its so cool and well thought out. Here are some of my thoughts, if that's alright!

- I love the way that the rune designs work, its so creative!

- I got a bit confused when you mentioned mystics knowing the letters of their full name whereas other people only know their first name. I would mention before hand, perhaps in the rune crafting procedure section, that you don't know every letter right away.

- I love the though put into combining runes! Its super clever and allows for so much customization!

- I'm a bit confused on backlash. Does it just means that the more closed a rune is, the better? I guess the charts are a bit confusing to me.

Overall its super creative, and you've done really well with providing internal balance to a completely agnostic system!! I'm definitely going to keep this in mind for some of my games.

In the descriptive text above you have: "Runes work as in Spell Friend and Enter, but the tiles must be boned to the object via a material related to the effect." I assume "boned" should be bonded. Haven't looked at this yet, but very interested.

Thank you for pointing that out, the description should be updated now!